Mario64
Power Restore:
Whenever you find yourself
low on power, look for the nearest large body of water. It will restore
your power.
Piranah Plants:
The only way to eliminate
these plants is to sneak up on them while they're sleeping, then bop them.
Bowser:
You will confront Bowser
three times. Run behind him and grab his tail. While you are swinging him
around to throw him, switch camera angles so you can see the spike bombs
on the side of the arena. One hit on an exploding bombs will do him in,
until the final confrontation, in which you must throw Bowser into a bomb
three times.
Fire Star:
To get the very first star,
enter the doorway on the far left of the castle (marked with a star). Give
a hip smash to the post that Chomp is chained to, and when he breaks the
fence he will release a star! You can now venture into any level with a
"1" on the door.
Flying level:
After you collect ten stars,
stand on the sunburst in the Main Hallway and look up. You will be transported
to a flying level. Activate the red switch to get the winged hat which
lets Mario fly!
Clock stage:
On the clock stage, enter
at 3, 6, or 9 o'clock for all the gears to stop working.
Sea world:
After completing most of
the the Sea world, try coaxing the eel out of his cave. He has a star attached
to his tail.
Snow world:
When racing in the snow world,
leap off the slide as soon as you start. if you can catch one of the lower
slides, you will finish the slide ride ahead of the time limit. Also, look
for a hidden area near the walls of this area.
Ice stage:
On the first ice stage, commence
your slide, and on the first left turn, head for the line of coins. You'll
speed straight through into a hidden tunnel where two extra men are up
for grabs.
Red Sliding Level:
Enter the red sliding level,
and jump to the left just as you come out of the tunnel. If you time it
correctly, you'll land on a later part of the course, saving valuable seconds.
Finish in less than 21 seconds for another star!
Mario's Hats:
Mario will find three different
switch markers that will lead to different hats. The first is the flying
hat, activated by the red switch. The second hat, the chrome hat, is activated
by the green switch. This hat lets you walk under water. The third hat,
activated by the blue switch, makes Mario invincible. Now Mario can take
on really tough enemies and walk through certain walls!
Wet-dry world:
The height of your jump into
the picture will determine the water level. For example, If you jump high,
the water level is high.